This should really be "8 reasons to turn down that startup job as your first job" as most of the bullet points are really only geared towards someone in or leaving college. This should be obvious from the website's name but without context it took me a minute before I realized.
That being said the #7 point of "The world needs fixing, not disrupting" seems to lose sight of what disruption really is and conflates it with simply taking advantage of people.
Disruption fixes things. In fact I think one could easily argue that disruption fixes things far more effectively than anything else. Telling someone to go find "real problems to solve" is simply useless. I don't understand the point of trying to make the "service economy" a place "Where entitled white boys figure out how to replicate their private school dorm experience for life".
Sure there are issues in this area with SOME start-ups but going right into calling it a race issue without providing anything useful just screams useless rant.
Just drop #7, rename to 7 reasons and update the HN title to make it more obvious of the target demographic. Just my thoughts.
While I agree with some of the author's points, such as considering your tolerance/appetite for working within a chaotic environment before joining a startup, the article seems less about deciding whether to take a startup job and more about why one should choose to work at an agency instead of in-house for their first role.
>4. You need to be going wider than deep right now.
The author's argument is roughly that working a at a startup is limiting because you will work only a single problem because a startup is focused on solving only a single problem.
I disagree.
1. A company that seeks to solve a single problem is a company that has focus; I would argue that many startups lack focus. Many startups do not know the specific problem that they are solving nor for whom. Much time is spent on product/market fit. So, I disagree with the premise that startups are solving for a single problem. Successful ones do, yes, and that brings me to (2).
2. The idea that you will work more broadly at a successful, time-tested company than you would at a startup does not seem accurate. Startups are known for allowing people to wear many hats for a reason (because they often require people to wear many hats). For individual contributors, roles at a Fortune 50 company will be far more specialized – and opportunities to join projects even slightly outside your domain of expertise will be far less prevalent.
This is why I think the argument is really about in-house vs. agency work. Agency work will teach you their methods and provide you with exposure to a range of clients and industries, sure.
3. The premise that because your startup is focused on solving a single problem, you will not get to work on a variety of problems or get to 'try different things' makes me scratch my head... If only solving a problem were that simple, that efficient!
At a startup you'll have way more responsibility and be making decisions at a much higher level than at bigcorp. You'll learn way more, move much faster, wear more hats. It's not even close. That mentor will put you on some narrow meaningless tasks, especially if you have some talent because then he'll be afraid of you. I'd advise the opposite, go startup when you're young and have less to risk and more to prove. If you have the energy and the talent you can run circles around the big guys.
From the article: "I hate to tell you this, but right now the startup world, or at least the ones making the majority of the noise, have their heads up their own ass and don’t realize it stinks. They’re solving problems for the top 5% of the population. How can I get poor people to do my chores? How can I get people to drive me around without having to pay them health insurance? How can a drone deliver my toilet paper within 15 minutes while the person who fulfilled my order sits at her desk crying because she’s working a 15-hour day and can’t take time off to get that lump in her chest looked at. This is known as the service economy. Where entitled white boys figure out how to replicate their private school dorm experience for life."
YCombinator company list: http://yclist.com/
How many of those fit the above criteria?
Waiting for the perfect time and feeling not competent enough without a patronage (i.e. points 1-3) are my biggest educational regrets. Sure, in startups there is a bias for being too independent and confident. But virtually all other places (including academia) are not good for skilled minds and independent spirits - they rather expect you to respect hierarchy and status quo.
Surely, not everyone is mature enough to learn by trials and _erorrs_. But by listening to superiors one may never mature.
As a developer my experience has been the direct opposite. Getting my first job at a startup was a the best decision for me. I think I have more width (rather than depth) of knowledge because of it, (since I worked in wider verity of roles).
Maybe for a designer this is different. Probably the title should point this out?
I think this rings somewhat true designers. However like any advice, it's very generalized and won't necessarily apply.
I definitely learned a lot working as a freelancer and in a agency solving different kinds of problems. The startup problem set is usually narrow with variety of random things. Many startups are also not that willing to actually invest in design (time or money wise), and it might not even make sense since they are just trying not to die.
Many startups are not also not founded by designers, and won't really understand design which also makes it harder to learn or practice good design. (As devs, think about a startup founded by sales MBAs and try to teach them good dev practices and make them understand what it is the value in it.)
I've also never worked at a startup where I could see someone as my design mentor. Most of the time, you will just have to figure things out by yourself.
I'd still say that you learn a lot at a startup, and it can be a good place for junior or more senior designers. It's about creating and nurturing one overall experience and product and learning as you go. To do and learn good design, as a junior design, the team you're joining matters a lot, as a senior designer, the management matters a lot.
Boy do I disagree with these.
You're probably going to see more senior Agency people grumbling about startups for two reasons:
1) Agencies are getting priced-out of the market for talented designers. Go on glassdoor and compare how much mid-level designers at agencies make compared to tech companies. It's close to double. As an aside, #7 is really rich. There are tons of design firms out there who utilize of 1099 designers (some with masters degrees!) who gross less than 38K a year for full-time work. Mike's Mule isn't one of those companies, but the design industry isn't without it's own 1099 abuses.
2) The startup world requires "product designers" who have a specific set of design skills that agencies aren't well equipped to provide. Namely- ongoing data-driven product development (as opposed to "Just enough research"), systemized/componentized view of design (as opposed to "The customer is always right/Take what I have created for you or I'll walk like Saul Bass"), and a more collaborative "agile" workflow (As opposed to waterfall). Based on my experience as an engineer working with agencies, they are reluctant to allow their designers to directly interact with engineering teams -- we always had a PM or an senior designer (who wasn't on our project) act as this mediator, putting us in a time-boxed meeting when in reality we just needed to sit down with 1 designer and just work through a few issues over <1 hour.
Because of this, agencies aren't just losing talent: They're also losing potential clients. Startups tend to prefer tight-knit product teams, where the designer is (or at the very least SHOULD BE!) a major component.
Let's not forget for whom we work.
Replace the word startup with "that one inspired guy trying really really hard to accomplish something awesome who's personally asking you for help" and I think the post reads a bit differently. Like, do you buy their vision and feel the awesome vibes there? This rules out #5 and #6 and #8 as motivation. With what's on the line at startups, I doubt you'd even get an offer if they didn't think you were ready. This rules out #1 through #4.
Reason #7 seems more to me as reason for than against working for a startup. Apple, Facebook, Microsoft, Google... aren't places to go either to "solve real problems" as a designer.
Or am I missing something?
Please note: This advice is for designers who have just graduated from art school. The answers are for question:
"Q: I graduated from school this year and I’ve been looking for my first job. After interviewing around, I finally got a job offer at a small startup. How do I decide if it’s the right offer to take?"
Also relevant: Fuck You, Pay Me by Mike Monteiro.
This article is aimed at designers, and maybe it makes good points for them.
But for developers beginning their careers at a startup, most of these points just don't apply. I cut my teeth at an early startup, and just for example: people taught me how to be a better developer (#2), I went wider rather than deeper (#3), and I had a great mentor (#4).
I hate to tell you this, but right now the startup world, or at least the ones making the majority of the noise, have their heads up their own ass and don’t realize it stinks. They’re solving problems for the top 5% of the population. How can I get poor people to do my chores? How can I get people to drive me around without having to pay them health insurance? How can a drone deliver my toilet paper within 15 minutes while the person who fulfilled my order sits at her desk crying because she’s working a 15-hour day and can’t take time off to get that lump in her chest looked at. This is known as the service economy. Where entitled white boys figure out how to replicate their private school dorm experience for life.
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so. fucking. real.
More like 8 ways to become another drone.
I don't know, because I'm an engineer, but what I learned from Apple, was not the work I was doing, but it was from being surrounded by such brilliance. I would go to lunch (or dinner) with the guy who wrote the javascript engine. Or pop into the office, during a beer bash, of the engineer who wrote the original UIScrollView and pick his brain about why they did things a certain way.
The actual day to day work though, was pretty routine. I was mostly fixing bugs and rebuilding parts of features that had to ship in yearly timelines. Every project I worked on that wasn't canceled was spent in refactor mode for a good portion of the year. Let's rewrite this for 64-bit for example, or let's rework this for this new framework. The actual customer should never notice a change in the product, and usually the visual changes are subtle if any. Lucky few got to work on the shiny demo-able new features and even fewer lucky folks got to lead teams from their new products.
Lastly, most of the tooling that I got really good at and used to great advantage was proprietary except for Xcode and Instruments. :(
So leaving to go to a startup I literally had to learn a whole new set of tools and APIs. Then again, I learned so much more about how to build a product from the ground up at a small 11 person startup than I ever did at Apple.
At a company like Apple, I gained skills adding a feature to an existing product. At a startup, I gained skills building a product from nothing but an idea.