Nice work, but I'll take SGI's "Screen" font over this one any time.
I find this font pretty hard to read, judging by the screenshots.
If you want bitmap fonts, I'd recommend taking a look at the Proggy set of fonts at http://upperbounds.net/index.php?menu=download
> My company has been very generous in giving me two monitors
That's a terribly low standard for generosity that you have there. Basic equipment to get your job done.
Now we just need an IDE that runs in mode 0x13 320x200 VGA.
I don't understand what the employer thinks they're gaining by making you work with two small monitors. I mean they're saving, what, $500? They'd recoup that amount in productivity gains within a week, tops.
Forcing your employees to use blunt saws when sharp saws are cheap is the most shortsighted of false economies.
Font Book says the dfont file fails "System Validation", whatever that means, and warns they might cause system disruption. Anyone know what this means? Ignorable?
5x10 without subpixel support is super limiting, and the result reflects that. I assume you'd get used to it, but I really have to work hard to read this font.
> Glean is released under version 3 of the GNU GPL, or any later version.
While I love the GPL (and commend you for using it on a non-software work) I would recommend that you add the font exception to the licence (allowing embedding of the font in documents without licencing the document under GPL).
What kind of format is BDF? It seems that it isn't readable by any of the font tools on my computer.
For some reason I like the 6x8 font of the windows command prompt.
http://fontstruct.com/fontstructions/show/243590/command_pro...
Click on the pixel button to see it unscaled.
I use a standard vector font in small size, around 5x8 pixels. The inherent antialiasing can give far more visual information cues than just pure binary bitmaps. The high-frequency edges of small bitmap characters are also much harsher, making AA vector fonts easier to look at.
https://i.imgur.com/51qOPv4.png
(Liberation Mono, 6pt, greyscale antialiasing, no hinting, default 96dpi setting)
Explore your available fonts to see which happens to scale down reasonably. Make sure to disable font hinting when using vector fonts at small sizes. Hinting absolutely destroys the shapes at those sizes, as the ~1 pixel fudging that lines get is massive relative to the glyph size of just a handful of pixels.
Hmm, does anyone know how I can import this font on Ubuntu? Nothing recognizes it.
too hard to read... i am old... :(
I still prefer the Hermit font.
> This monitor has a lot of pixels by decade-ago standards, but its pixel density leaves much to be desired by today standards. I have accidentally become accustomed to crisp, small fonts by a couple of years of using an old Retina Macbook. Bitmap fonts are better at this than scalable fonts, especially on screens with low pixel density.
IMO these are all the right reasons. I also suffer from a bad purchase: 27" FullHD Monitor, which means 82dpi (if I remember correctly). But even at more common resolutions like 90-100dpi, vector fonts totally suck at small sizes. So bitmap fonts it is for coding work.
However this font clearly suffers from being only 5x10 size. The characters look similar to vector fonts without antialiasing: Random disproportions -- the same line is 1px here, 2px over there.
What's not to like about the default font that comes with xterm (6x13 size)? http://jstimpfle.de/dateisalat/2016-10-xterm-screenshot/