This is a tool that fell out of needing a quick way to test a variety of hypotheses regarding a problem that had a natural interpretation in terms of graphs for an academic project. I started it by plugging together bits and pieces of old gamedev projects because I was fed up with having to pore through textual representations and repeatedly write very similar code to make it at least slightly more palatable, but before long, it had grown into something sufficiently big and useful that I figured I might as well clean it up for an actual release.
This is a tool that fell out of needing a quick way to test a variety of hypotheses regarding a problem that had a natural interpretation in terms of graphs for an academic project. I started it by plugging together bits and pieces of old gamedev projects because I was fed up with having to pore through textual representations and repeatedly write very similar code to make it at least slightly more palatable, but before long, it had grown into something sufficiently big and useful that I figured I might as well clean it up for an actual release.
A good representation of its current functionality is this short video of executing the sandpile model (https://en.wikipedia.org/wiki/Abelian_sandpile_model) on a graph: https://raw.githubusercontent.com/blackhole89/graphicdepicti...