(Literally) Drawing the HTML 5 Logo in Canvas with Javascript

  • I don't understand why people are impressed by HTML Canvas demos. It's like getting impressed by a calculator adding two numbers together. Or being impressed by a for loop statement in a language. Or being impressed by an fopen statement to read files.

    A collection of drawRect, drawCircle and setBrushColor calls isn't impressive just because it's done in JS. That's what graphics libraries are supposed to do. Maybe I'm missing something here...

  • Click the redraw button a bunch of times while it's still drawing for an interesting effect.

  • Increasing the sloppiness makes this way cooler. +1

  • Semi-related: Whats a good fall-back for when webgl isn't directly supported in the browser?

  • Cool, but needs a cancel button that stops drawing and re-enables the sliders.

  • This is hacker news, shouldn't they be evolving the shape, instead of just straight drawing it? Also, it should be powered by node.js somehow, and have $3 million in seed funding.