Bladecoder: Point and Click Adventure Editor/Engine

  • A few more point-and-click engines:

    * Wintermute Engine: http://dead-code.org/home/

    * Escoria (for Godot): https://github.com/godot-escoria

    * JavaScript Graphic Adventure Maker: https://kreezii.github.io/jsgam/

  • Wow! Does the path visuals throw me back into the world of Clickteam software:

    https://cloud.githubusercontent.com/assets/6229260/4420346/1...

    ... Klik n Play, The Games Factory, Click n Create, Multimedia Fusion ... I get all fuzzy thinking about it.

  • Fun! Years ago I wrote a Zork-style game engine. It was scripted with objects and locations with attributes. You were also an object. Other simple scripts emitted messages and changed attributes when match conditions were satisfied.

    Sounds like any other programming language when I say it like that. But the scripts created dependency trees which got triggered. So not a declamatory language with subroutines etc.

    Anyway, blast from the past.

  • I grew up on Point and Click games. I'd love to see them make a resurgence. I tried using Adventure Game Studio a few years back after seeing some games made with it, but it wasn't intuitive enough for me to use it. I'll have to check this out.