Neat, thanks for releasing this tool! I've had luck with i2 loc in other projects, but will take a look at this next time. Also, to shamlessly co-opt this thread, you might be interested in a tool I wrote a while back: https://github.com/aschearer/LocWarden
It's sort of like lint for loc files, catching common translation errors I've come across as well as helping generate common loc assets e.g. Steam store markup.
> One for Japanese and Chinese
Please don't do this! Han Unification causes your Japanese text look weird when displayed with a Simplified Chinese font, likewise with a Traditional Chinese or Korean font.
https://heistak.github.io/your-code-displays-japanese-wrong/
Related, I made a tool to convert a YAML file with localizations into type safe go/typescript code. Anyone interested in it?
Unity's own localization package is actually pretty good, and one of the few Unity packages that actually seems to solve more problems than it creates: https://docs.unity3d.com/Packages/com.unity.localization@1.4...