> Notice how Ryu's teeth white color comes from his clothes. For Ken, artists had to reuse some of the skin color because Ken's kimono is red.
That's interesting that I never noticed the slight differences in color on the teeth given their restrictions.
Also... Ken is wearing a Gi, not a Kimono. Kimono does literally mean "thing to wear", but a Gi is the training clothes pictured in Ken's model.
If you enjoyed the topic of CP-System games, there is now a whole book about it.
Fabien Sanglard is an ace, his 3dfx posts are legendary. Very enjoyable reading
The end of the article speculates that the sheet system was dropped since the tiles appear scrambled. I'm wondering if the artists still used the sheet system, but a memory optimizer tool re-ordered the tiles to help free up a little more space on the ROM.
Also see: Street Fighter II, The World Warrier
I played this game to death on my megadrive (genesis) and now occasionally plate third strike.
So amazing to see a bit of street fighter history and funny I'd never noticed Ken's jaundiced eyes and teeth!
With today's 100GB game downloads, it's easy to say that developers gave up on these kinds of tricks.
But they have to be doing something (other than data compression), right? Otherwise we'd be seeing 500GB downloads?
I like how they recycled sprites from other games like Final Fight e.g the burning body sprite that Dhalsim triggers.
Can someone help with the math? Why do they divide by two to calculate the memory size of the sheet? Thanks!
https://youtube.com/@QuanZhenyouxijieshuo Plenty channels like this one. Surprised to find that Zangief can be so strong.
I love it! Thanks for putting this together.
Ok
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Previous discussion:
https://news.ycombinator.com/item?id=29657343
Street Fighter II paper trails – allocating sprite space by hand (December 23, 2021 — 554 points, 76 comments)