Wait, can you now do QWOP with real human body parts as input and ... finally run? that would be so full circle!
Reminds me of Pigeon Sim, using a Kinect and the Google Earth browser plugin (which is sadly now discontinued).
Considering his last (brilliant) project featured here, the semaphore keyboard madness, I'm not sure how serious this is but it seems there is potential for providing a useful API for AR/VR apps/games/experiences; I'm not sure the body is extensively served by Quest etc beyond hand and head tracking.
This reminded me of the full body keyboard controller someone else shared a few weeks back...
My ideas for body games are growing
I'm still sad the MS didn't stick to their kinect concept.
I like your name! What is shacking?
Time for the dark souls run I guess
That's interesting, I always wanted to try something similar but put it off. I'll try it with my phone & see if I can get it working in small space but with ulta-wide camera.
"I'm the video game boy! I'm the one who wins!"
Wow! I've built dozens of stabs at exactly this and the consistency you've achieved is really good! Cool. Very cool.
How well does pose detection work on people wearing baggy clothes. Or for "non gym" type bodies?
this goes so hard. I think I would prefer this to vr.
I’ve been doing something similar to control racing video games while biking on an indoor exercise bike. I convert pedal speed into brake and acceleration keys (there’s some middle amount of pedaling that’s neutral) with pynput. I used OpenCV for webcam input and MediaPipe’s models to convert lean angle into left and right keyboard presses, and head tilt into up and down. It’s really fun but the slight latency in recognizing my pose is tough for fast courses. Now I’m thinking about some Arduino with a sensor or low res IR camera or something else that could detect changes a lot quicker.