Show HN: Arcane Assembly: Spell programming game

  • Looks really cool. I've been wondering why these kinds of mechanics aren't in more games. Of course it's probably harder to design and implement than "hardcoded" mechanics, but I could see action RPGs have a system that has loops and variables for crafting skills.

    I'll have to play this later today and provide feedback.

  • A game I've been working on in my spare time for the past year or so. Program spells using a drag and drop visual programming language.

    Side note, I'm a senior in Computer Science and am looking for work, please message me on reddit u/HopaWasTaken if you're interested in hiring me!