A game I've been working on in my spare time for the past year or so. Program spells using a drag and drop visual programming language.
Side note, I'm a senior in Computer Science and am looking for work, please message me on reddit u/HopaWasTaken if you're interested in hiring me!
Looks really cool. I've been wondering why these kinds of mechanics aren't in more games. Of course it's probably harder to design and implement than "hardcoded" mechanics, but I could see action RPGs have a system that has loops and variables for crafting skills.
I'll have to play this later today and provide feedback.