> the minimum requirements for Alan Wake 2 are 1080p at 30FPS with low graphics, with an Intel i5-7600K CPU, RTX 2060 GPU, and 16GB RAM
I think we have different definitions of "older" then. Does the game runs decently on something like rx580?
Ok, the game runs 2 fps even in low res on rx580: https://www.youtube.com/watch?v=bbM433WwY8U
I've heard that Remedy has used[1] the D programming language in the past. Is it used on Alan Wake 2?
1. https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdceurope201...
Art direction trumps graphic horsepower every time. Tears of the Kingdom is a great example of this. Alan Wake and Control are great combination of style and visual dazzle.
"visual marvel" and no gameplay images? No frame breakdowns? No even comparisons of high/low settings at fps and rigs.
Is this an Ad?
Yeah, right.
I can run basically any game at 1080p with at least 60fps with my 1080ti, except this game.
What they did with the mesh shaders is basically the equivalent of releasing a raytracing-only game.
So now I have to wait until GPUs become affordable again, which might not happen for a couple of years still. Shame, as this was the game I was the most excited about this entire year.
And no, spending money to get the same (or worse) GPU which supports mesh shaders wouldn't be worth it.
I spent a little bit fiddling with the graphics settings for 2880x1600 last night, and settled on 30FPS at max settings and 1280x800 internal rendering, which looks pretty good. This is with a 3080 and a 7800X3D and 64GB of RAM, but wow the game looks really really nice. It’s 30FPS in the forest and 60FPS in town, which is interesting. All that foliage takes a lot, apparently.
I had to take the settings way way down to get to 60FPS and I don’t know as I get older, I prefer things to look nice and smudged vs high frame rates and crummy.
I’m just enjoying the heck out of walking around the forest and staring at necrotizing obese ray traced wieners. The details are astounding!
Also, if you’re looking to upgrade your GPU, it’s a great time. I bought this one off some kid for $400 and 3090s are selling for $650.
Alan Wake sits very comfortably at the top of my personal chart as the best game experience I have ever had.
I truly look forward to a year or so from now when the game finally makes it's way to Steam, fully patched and ready to go for Linux play. Until then, I'm content with playing the vast catalogue of non-exclusive games available.
I'm a PC gamer. I couldn't give a toss what frame rate I'm getting, or what the graphics benchmark is.
I get the fascination of tinkering with the build, and optimising stuff, and so on. But eventually it's got to come down to actually playing the game, right? This article is a classic case in point: not once, in the entire article, does it talk about the actual game. It only talks about graphics performance. Who buys games just to run them at 60fps at 4K? Surely at some point you've got to actually, y'know, play the game and enjoy that game?
If anyone is playing on Linux with an AMD GPU and has texture issues (missing FBI text on the characters' jackets is the give away), it can be fixed with applying a patch to mesa-git: https://github.com/HansKristian-Work/vkd3d-proton/issues/175.... It should hopefully be implemented soon. I think it's only limited to RDNA2.
Graphics aside, is it a good game? Do you like it? My wife and I enjoy playing through story games, but only if they’re not dumb.
Spiderman 2 is awesome. It was one of the few preorders that have ever worked out for me. So I’m cautiously optimistic about recent mainstream games, and the preview for Alan Wake looks neat.
I have a 2070super GPU and realized that for most modern games, the bottleneck is my CPU. Seems like most games have pushed a lot of complexity to that these days.
It is beautiful even on my 2070. But strangely mirrors are completely broken.
I really tried to enjoy the first game, but it was too derivative of its influences (Twin Peaks, In the Mouth of Madness, Stephen King novels) for me to get through. Control did a much better job with this, including it’s retelling of the Alan Wake narrative. I had hoped the sequel would be better, but from everything I’ve seen, they’ve doubled down on the pastiche. Hopefully the next Control game won’t fall victim to the same.
Started playing it yesterday with ray tracing turned off. Still absolutely stunning!
You can do 4K@30 for most the part on a 4090 with max settings, no super-sampling or frame generation, with max ray-tracing on. The early bit in the forest it'd dip down to 21-24FPS though, so I up dropped the render resolution to 1440p.
Though if you flip on frame generation at 4K max settings, you can do 60+ FPS
Started playing Max Payne for the first time last night - great game so far.
Remedy know what they are doing
In stark contrast to Cities Skylines 2
Is there one of those breakdown of a frame article? I'd be curious to understand the sauce.
You can do 4K@30 for most the part on a 4090 with max settings, no super-sampling or frame generation, with max ray-tracing on. The early bit in the forest it'd dip down to 21-24FPS though, so I up dropped the render resolution to 1440p.
An article about how visually amazing the game is on older GPUs without showing more than 3 very dark screenshots that don't really show much. Sometimes I'm really wondering how people pick their article images.
What kind of performance are you all getting?
On my RTX 2070 Super, I played the first hour so far on render resolution of 1080p (with DSLR upscale to 4K), medium settings, no ray-tracing at roughly 30-40FPS.
I think this game is one of the best pieces of storytelling ever created, and it's so weird and arthouse that I can hardly believe there's an audience for it.
Too bad the tech was wasted on a horror game. Tons of people don’t want to play those.
Guess it's finally time to upgrade my R9 Fury from 2015..
Wish they wouldn't have made this an Epic exclusive.
Supposedly it even runs on the Steam Deck.
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All that power and still they fail to position the camera directly behind the back... Hopefully same mistake will not be repeated on Max Payne remakes.
The hopes are high that Alan Wake 2's optimization and performance will only continue to improve with the release of post-launch updates, including multiple expansions.
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The idiocy of people. A game must be in a shipping ready state when it launches. End of story. If you wait for a game and buy it on T=0 day you do that because you want to experience the whole thing at that very moment, and don't want to wait for possible updates that would elevate it to a level where it would run much better on your hardware.
Have not heard the name xfire in a long long time. It was the initial (IIRC) defacto gaming messaging service back in the early 2000s. You could download skins (like Winamp) and it would track game time hours and show running game status.
Looks like they pivoted into a obscure news site. Will always have fond memories.