Funny that the routes and towns map is the same as the in game map, except it's sort of mirrored North-South around pallet town. So instead of starting clockwise out of pallet town in game, you would start counter-clockwise on this generated map.
This was a real treat. Nice use of some regular old tools to look at something in a new way. I'm also a big fan of the GB/GBC Pokemon games.
The author, one P. Hajas, is an absolute legend for those in the know and a genuine joy to work with.
These games were magical for me, I keep hoping for a good modern Pokemon game but nothing has quite captured the experience of playing through Blue for the first time. (Maybe it's that experience of playing a game without being able to easily ask the internet what to do next, but there was something delightful about discovering the whole in game world and all the secrets in it.)
http://peterhajas.com/media/pokemon_rb_towns_and_routes_prev... This kind of looks like Pikachu
After all these years, the Silph Company is still one of the more confusing RPG dungeons I've encountered. Glad to finally see it explained.