Ask HN: What's holding you back monetising side projects?

  • Money and thus contracts add pressure. Suddenly a hobby for some evenings becomes a 24/7 operation where you need to have your laptop ready during holiday.

    Expectations rise. A fun website now needs terms-of-service, privacy policy and all kind of other legal setup. Sure, it's mostly boilerplate but an unhappy customer is more likely to sue for damanges if they believe you're a company (and thus have money) than a free no-gurantees side-project.

    Tax setup should be easy but it can be an annoyance especially if you already have a full-time job. Some people don't like dealing with taxes at all (I used to be one of them).

  • What holds me back is that "monetizing a side project" is another way of saying "running a small business", which is a form of having a job - but I already have a job, rather a nice one at that. Why would I waste my precious free time working a second, crappier job, when I could do things I enjoy instead?

    If I am building something in my free time, it is because I am inherently interested in that thing, because the experience of creating it is enjoyable, and because I want it to exist, for its own sake, because I find it personally meaningful. With that kind of intrinsic motivation, who needs money? Why would I bog a pleasant hobby down with a lot of accounting and paperwork and bureaucratic drudgery when I could focus on the fun part instead, by writing the code I want to write and then just giving it away?

  • > Is there a rationale for leaving money on the table?

    Sometimes I just want to do a project for fun and plop it on Github and see people's reaction. Not everything has to be monetized, and that can sometimes become an ulterior motive: 'If I keep releasing stuff with monetization I will profit' mentality creeps in.

  • What keeps aeroplanes in the air? Money.

    And what keeps the money coming in? Thousands of man-hours of sales, legal, tax, operations, and finance. Like someone earlier said, code is the easy part.

  • Lots of people have side projects as hobbies. If you start charging for it, the hobby becomes a job -- which pretty much eliminates its value as a hobby.

  • I already have a job, why would I want a second one?

  • Coding is easy, selling is hard.