Am I reading correctly that XWayland doesn't have the same problems? (The initial comment mentioning it seemed to say that XWayland was just as bad, but later comments seem to contradict that)
Wayland is perfectly ready to be used for normal desktop applications, but the devil is in the details.
Lately, I struggled with: (1) a flickering bug in the NVIDIA driver only affecting Xwayland (2) streaming to my TV via SteamLink (3) reduced performance (compared to X11) on very old (2013) hardware
I fully support the idea of Wayland, but it needs to be adapted better for games.
My memory is that things like new time-slice in the kernel, significant FS changes have done this in linux, BSD in times past.
Sometimes, you only find the problems in real-life deployment.
FS Quotas had a bumpy start. NFSv4 had a bumpy start (both in BSD, decades ago)
I have tried to switch to wayland a number of times over the years, but invariably it always turns out to be completely unusable to me. The reasons are not always the same, but the outcome is. I just revert to X11, which despite its shortcomings, just works.
Best comment: https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
> SDL is not your tool for "signaling to stakeholders" about what is important.
But but but I need engagement for my team!