WebGL Interactive Fractal Explorer

  • The performance is quiet nice. I was able to find some very interesting patterns, unfortunately, it is quiet hard to find interesting spaces though given the UI.

    The constant velocity is a problem. To dive deep into fractals you need to move at increasingly smaller scales

    If there was a +/- key that should shift the order of magnitude of velocity it would be very interesting

  • Also https://hirnsohle.de/test/fractalLab/

    You can customize the interface in the fragment shader tab (e.g. increase the iteration slider as GPUs in 2024 are a lot more powerful than 2011 :)).

  • This is a lot of fun to play with, and it even runs on my phone. A couple of ideas - on mobile, using one finger to both zoom and pan means it's hard to navigate precisely. Maybe one finger pan, pinch to zoom would be nicer? Also, to reduce the flickering while moving, I think there are techniques you can use for less noisy selection of points. Or for a simpler solution, apply fxaa or smaa (or even just a mild blur) to the first few frames.

  • This is amazing! Great work

    It would be cool to define something like a 3d fractal game of life kind of visualization that produces a constantly evolving 3d scene (that changes without having to move, but also being able to move)

  • Really cool stuff, congratulations.