The Sword of Kumdor

  • Reminds me of https://vim-adventures.com/. Playing that game made me become very proficient with VIM. I can recommend it to anyone who wants to get started with it.

  • >> F walks forward and Space turns you 90° clockwise. You get used to it, sorta.

    It's stuff like this that makes me love early games.

    Things that seem bizarre now, but at the time were "Sure, that more or less works!"

  • What a cute and charming game! Love the aesthetic of 90s Japan-only PC market. Looks so familiar and foreign at the same time, some type of electronic alternative-history; only it is conventional-history for so many :-). Thanks to the author of the patch (and description page, which is equally charming). Her homepage highlights many other "quirky" projects which I will enjoy taking a look at!

  • Thank you all for your comments and for reading about this weird little game :) I've disabled `-webkit-font-smoothing: none;` on the page.

  • This requires https://gang-fight.com/projects/98faq/ which in itself is a work of art

  • What is wrong with the font? the site is nearly unreadable.

    The font seems to fix itself when zooming in a bunch.

  • I'm curious: Did they add a latin font to the game then?

    Or did the game font somehow already support latin characters?

    Or is the font provided by the platform (PC-98) in this case?

    The game looks gorgeous.

    Edit: I figured it out myself, the font is provided by the platform but is commonly patched:

    https://gang-fight.com/projects/98faq/#changeFont

    I wonder what font the author used in their screenshots, definitely not the default one from that emulator and doesn't really look like the one from that link either.

  • The combat reminds me of https://en.wikipedia.org/wiki/The_Typing_of_the_Dead, a touch-typing game that plays the cheesy zombie genre oddly straight.

  • Upvote for Lynn. She is incredible in codegolfing