Braid, Anniversary Edition 'Sold Like Dogs**T,' Developer Jonathan Blow Says

  • He fell into the ultimate game developer bikeshedding trap of building not only his own engine, but his own programming language for some reason.

    It's been over 8 years between releases, and all that time has been spent building a closed source programming language that allegedly speeds up game development.

    Very few studios are capable of maintaining their own engine, none are capable of maintaining their own programming language. This is why, as an example, 343 imploded after one of their leads insisted on continuing with the 20 year old non-standard engine Slipspace. If they had their own programming language in addition to that, they never would've released anything.

  • Discussion (45 points, 3 days ago, 106 comments) https://news.ycombinator.com/item?id=41121718

  • > Did you buy Braid, Anniversary Edition? Tell us why in the comments

    No, because I already own Braid.

    Like how the toughest competition for Windows is not desktop Linux, it's pirated Windows.

  • Tangential but I recently played The Witness and found it incredible.

    It is a bit shocking that they’ve blown through so much cash to develop their own engine/game, but I think they’ll be fine. It’s nearly ready to go, Jonathon is confident sounding enough he’ll be able to raise capital if he needs.

  • Braid is an excellent game and a work of art, but it certainly didn’t need an anniversary edition.

  • > Did you buy Braid, Anniversary Edition? Tell us why in the comments

    Nope. Never heard of it before, and it doesn't look interesting to me.