Show HN: Konga Beat – A custom track editor for Donkey Konga 2 and 3

  • Nice to see someone doing something to try to get some additional leverage out of the DK bongo drums. They're one of my favorite stupid/unnecessary videogame controller peripherals. They felt like such a missed opportunity, especially in the US. We only got three games that actually supported them, and despite my effort of actually tracking down a second pair of bongos so that my siblings and I could do multiplayer, we discovered that Donkey Konga's multiplayer mode was crap. We then got Donkey Konga 2, which was more of the same but with a worse setlist, and Donkey Konga 3 was never released stateside.

    The sole redeeming feature of it was Donkey Kong: Jungle Beat, which at least used the controller in a novel way to make an exciting platformer.

  • Suggestion to put a screenshot or two on the main kongabeat page, there's seemingly no screenshots unless you exit to the itch.io site and was curious about the UI. Nice work!

  • GameCube hacks are becoming really popular. There's the newly released FlippyDrive which allows booting games from a sd card without soldering or removing the disk drive.

    I'm a huge Mario Kart: Double Dash! fan and there's many fan made tracks and fan made roms which includes more tracks and kart.

  • If you're playing on the Steam Deck, mapping 'touch' on the left and right trackpads to the left and right bongo, and a touch on either joystick (they have capacitive touch) as a clap works rather well.

  • For those wondering what Donkey Konga is, videogamedunkey has an entertaining video on it and DK Jungle Beat which used the same controller:

    https://www.youtube.com/watch?v=MKjYYsZzyGA

  • That's right down my alley. Donkey Kong series has easily the best soundtrack in video game history. Come at me with your 10 million Call of Doodoo super mega epic orchestra, I don't give a flipping banana. Nothing comes close to the large variety of Donkey Kong tracks. Want something relaxing? I've got you covered. Epic? Sure, got that as well. Want something to get you pumping? Nothing easier than that. The best thing? All of that done on a sound chip that's older than those gamer kids that play Battlefield or some other lame first person shooter. Those games are musically bankrupt. Period.

  • Nice idea and something I would have otherwise liked to have tried out (I actually have two pairs of DK bongos) but its Windows only and it seems to be closed source. I searched high and low but I couldn't find a link to the source code or even the software licence. :(

  • I didn't know I wanted this until I read the Show HN description. Suggest to update the description on the site for people who don't know what Donkey Konga is.

  • How much different is Donkey Konga compared to Taiko? Wouldn't it have been simpler to adjust already existing tools (i.e osu) to export to whatever proprietary format Donkey Konga uses instead of making an entire new editor and reinventing the wheel?

  • Phone numbers in international format begin with a plus (+) sign, followed by the country code, the area code, and the phone number:

    +(Country code)(Area code)(Phone number) Examples: +14155552671, +441234567890

  • > Why did you build Konga Beat in C# and Unity and not language X and/or framework Y?

    > Knowing what I know now, if I started this project today, I wouldn't use Unity.

    Have you thought about what you might use instead?

  • I still have the bongos, although they may need some repairs to get them properly working again. I'm excited to check this out!

  • Can't find any source links on the site. Would love to see this made open source!

  • nice