Tweaking Stunt Island's 30-year-old 3D engine

  • It's difficult to impress how cool it was to have a open world flight sim / 3D movie editor in 1995. There's not much like it even today; GTA V's movie editor is close. A small "scene" grew up around it, and there were lots of mods/hacks in the 2000s: https://armknechted.com/sicentral/newpage/hacksi.html

  • This is awesome. Mickey's Revenge looks so much better with LOD at 800%!

    This game is a gem, it deserves a spot in the video-game hall of fame.

  • Absolutely loved this game. I used to try and fly an F4 Phantom through the canyon at top speed. My brother created a short film "Attack of the Killer Christmas Trees". Endless fun.

  • It’s fun to look back and gain some insight into how this game was made. 30 years ago I was just starting middle school and I remember vividly seeing this game for the first time. I was visiting my cousins and they had all these fantastic games like Secret of Monkey Island, Lechuck’s Revenge, Maniac Mansion, Day of the Tentacle. I remember spending hours playing these games. One of my favorites was Stunts which came with a built-in track editor!

    Feels just like yesterday. Shocking how our perception of time works.

  • Neat stuff!

    (The aliasing seems brutal now though with all that detail. Need to figure out how to boost the resolution / do some type of MSAA.)

  • Literally the game that introduced me to programming. Building your own stunts was very similar to turtle scripting, only in 3D and far more engaging. When I started taking multimedia classes at RIT, working in Macromedia Director was a natural progression. Thanks Stunt Island, it's been a good career so far!

  • Really interesting! I’ve been working on an idea for a dual-purpose compiler/decompiler and this is really useful for understanding the kinds of things it might need to be used for.

  • This is so great. I loved Stunt Island back in the day.

  • "Twerking stunt island's 30-year-old 3d engine?" On HN?! I'm in!

    ... ah

  • >30-year-old 3D Engine

    I saw that title and thought to myself "Wow, a 3D game engine from the 80's!" before realizing 30 years ago was 1994-95, during the time of Doom 2 and a year before the first Quake. Damn, I'm getting old fast.