Skimming through the new features, I'm looking forward to the new "Game" tab in the editor (https://godotengine.org/article/dev-snapshot-godot-4-4-beta-...). Being able to easily select and move around the camera/etc. inside of the running game is the main convenience feature I missed from Unity. (IIRC it was still technically possible by tabbing back into the editor and editing "remote" inspector properties, but far more awkward.)
Skimming through the new features, I'm looking forward to the new "Game" tab in the editor (https://godotengine.org/article/dev-snapshot-godot-4-4-beta-...). Being able to easily select and move around the camera/etc. inside of the running game is the main convenience feature I missed from Unity. (IIRC it was still technically possible by tabbing back into the editor and editing "remote" inspector properties, but far more awkward.)