The preservationist in me was bawling its eyes out watching the video where he got it running the first time. That reaction? Every bit as vicariously satisfying as watching top level speedrunners and players in various genres of game. I'm pretty deep into the Guitar Hero scene and the way he reacted was exactly how players react when they achieve something they've been working towards for some time. Same for many other speedrunning scenes.
It's so heartwarming. Wish more game developers would hook their communities up with older game code etc. (Hey Alex Rigopulos or Eran Egozy, if you're reading this, can we please have some old Milo tools and prototype/debug builds, or even source code of any Milo game except for RB3? Don't want to tank the RB3 decomp lol. 360 and PS3 final debug builds of RB3 would hit the sweet spot something fierce, all we need is a xex and an eboot or self. Don't worry about hiding the audio encryption stuff, it's already cracked anyway lmao)
The preservationist in me was bawling its eyes out watching the video where he got it running the first time. That reaction? Every bit as vicariously satisfying as watching top level speedrunners and players in various genres of game. I'm pretty deep into the Guitar Hero scene and the way he reacted was exactly how players react when they achieve something they've been working towards for some time. Same for many other speedrunning scenes.
It's so heartwarming. Wish more game developers would hook their communities up with older game code etc. (Hey Alex Rigopulos or Eran Egozy, if you're reading this, can we please have some old Milo tools and prototype/debug builds, or even source code of any Milo game except for RB3? Don't want to tank the RB3 decomp lol. 360 and PS3 final debug builds of RB3 would hit the sweet spot something fierce, all we need is a xex and an eboot or self. Don't worry about hiding the audio encryption stuff, it's already cracked anyway lmao)