Three.js editor

  • Another direction the author could take with this: a CAD app. Specifically, because TinkerCAD is shutting down, 3D printing community desperately needs a new CAD tool usable by 10-years-old kids. There's a huge opportunity there.

    TinkerCAD was very popular with 3D printing people, because it was stupidly simple and easy to learn, while still being a very functional CAD tool.

  • Just want to be clear, I am not the developer behind this. I found this and was looking for discussion on HN about it because it was quite impressive. I wasn't able to find it by searching so I submitted it in hopes that it would take me to the past article (that is how the url duplicate detection code used to work), but instead it created a new story.

  • Wow! This is the future of 3d!!

    I'm a hardcore 3ds MAX fan and I simply LOVE this!!

    Do you know of the possibilities this provides? Have a look at this:

    http://carvisualizer.plus360degrees.com/threejs/

    Content creation tools are extremely important for any technology to gain traction. That's how Flash (in the early days) gained traction (Macromedia Flash 4, remember?)

    And this editor solves the problem (still a long way to go...but very much possible)

    All the best!

  • This is a very impressive project. Kudos!

    On a small side note, I got ridiculously excited about "Help -> Source Code". I really want that in every app.

  • Nothing much to add except, well, wow. You've clearly put a ton of work into making this great and fast. Random directions you could take this: level editor, interior design room layout, pop-up-book creator etc. The key is to get the UI right, which is a Hard Thing when it comes to translating 2D movements into 3D space.

  • Wow this is really impressive—just out of curiosity, how did you show the standard Mac OS X color picker from the browser window? That particular bit seemed very cool for some reason :-)

  • For those curious, this works great on mobile (Firefox on a Nexus 4)

  • I fear that three.js will be more or less obsolete with the rise of emscripten/asm.js which allows basically any 3D Engine there is to Run inside the browser. There is still some work todo in regards to quicker deployment but i wouldnt invest heavily in pure JS based engines right now as there will be tremendous leaps in this space (eg Unreal Engine3) in the coming months.

    That being said, this is an awesome Tool!

  • This is cool. Three.Js has been a cool library to import 3d models in various file formats and render them, just using Javascript without need of flash or any 3d player. A editor is a good next step.

    For those seeing empty screens or white-pages, your browser may not be configured or doesn't support webgl. Three JS supports a svg and a canvas renderer. Try samples on three.js github site.

  • fyi, I get a white page in Opera.

  • When I see things like this I like to go to the 90s on the Wayback Machine and remind myself just how far the web has come. This is really cool stuff.

  • When I access the page with my iPad 1, it's all blank and white. What am I suppose to see ? Is it a github problem ?

  • I love you mrdoob

  • what do i do in it. i just see the xyz grid. can i make a model or import an obj file?

  • This is brilliant. Great work.

  • This is impressive. Well done

  • Nice! Please add:

        * Import Objects
        
        * A Raytracer

  • Wow great project!

  • uhm, i get a blank page in mountain lion Safari.

  • not opening the page

  • cool,with just a few libs no bloated mvc framework.

  • So cool!

  • What was changed since the last submission (http://news.ycombinator.com/item?id=4790688)?