Fixing E.T. The Extra-Terrestrial for the Atari 2600

  • ET was green in the game, I'm guessing, because Howard wrote it (completed it!) before the movie was released. The whole thing was on a punishing deadline, which is why it may seem rough and strange to lots of folks. Howard was tremendously proud of finishing a whole Atari 2600 game in just a few weeks; not a single other Atari programmer was willing to take on the challenge. In fact, Howard had to do it against management's wishes.

  • If you want to compare the original and the 'fixed' version, here they are running in the browser:

    Original: https://archive.org/stream/atari_2600_e.t._-_the_extra-terre...

    Fixed: http://jamesfriend.com.au/et2600/

  • Also recommended is "Racing the Beam" from MIT Press [1]. It is a terrific tour of Atari 2600 software development by examining several different games, including another Howard Scott Warshaw cart, Yar's Revenge.

    [1] http://mitpress.mit.edu/books/racing-beam

  • Stuff like this is personally really cool, and is one of the reasons I learned to program in the first place/ still play with programming.

  • If you manage to complete it send it to angry video game nerd. His faith will be restored :)

  • I love reading reverse engineering and ancient game modding stories because it's like an extreme form of inheriting a messy, undocumented codebase.

  • This is insane in a good way :)

  • Makes me proud to be a nerd. :)

  • Nice job. It's fun to seem some creative hacking. You could flame bait the title by renaming it to "Why I stopped using E.T. and started using E.T." :-)

  • Did anyone have difficulty recognising 'E.T.' in any of the screenshots, particularly the first one? Or was it just me?

  • Well, it still sucks.