Interesting results and fan art: https://docs.google.com/document/d/1Ka89uCBeLl9VV5GPlAKuW7yF...
And here come the imitators:
Well, it's been fun watching Ash fail to get past a door for the last 15 minutes (EDIT: it looks like it's been stuck there for 4 hours). There's some people obviously trolling.
I guess this experiment shows collective control doesn't get too far, objectively, without some sort of selection (e.g. punishment for bad moves).
It looks like the player has been stuck on a part of the map that is easily sidetracked by one or two "down" commands.
Here is a graph someone posted in the chat: http://i.imgur.com/6Iy7h7l.png
as suspected nothing is happening, thousands of people are all giving conflicting commands so the character is just wandering aimlessly without really going anywhere
Very nice experiment that really proved worthwhile to the developer. With some luck and media coverage, they have enough viewers now that they have introduced the subscribe (read: $) option, not present before.
I would really like to see more games done in similar fashion.
I'm wondering about the legality, but also the latency. How long does it take to register an action?
LOL, very funny.
It would be cool to see this done with a voting system, rather than the current system which (because of how the actual game handles input) more or less randomly selects a button to press. If, instead, it looked at the buttons pressed in the last n seconds, and then picked the one with the most occurrences, I think you'd get more of a hive-mind effect.