Thousands play one game of Pokemon simutaneously

  • It would be cool to see this done with a voting system, rather than the current system which (because of how the actual game handles input) more or less randomly selects a button to press. If, instead, it looked at the buttons pressed in the last n seconds, and then picked the one with the most occurrences, I think you'd get more of a hive-mind effect.

  • Well, it's been fun watching Ash fail to get past a door for the last 15 minutes (EDIT: it looks like it's been stuck there for 4 hours). There's some people obviously trolling.

    I guess this experiment shows collective control doesn't get too far, objectively, without some sort of selection (e.g. punishment for bad moves).

  • It looks like the player has been stuck on a part of the map that is easily sidetracked by one or two "down" commands.

    Here is a graph someone posted in the chat: http://i.imgur.com/6Iy7h7l.png

  • as suspected nothing is happening, thousands of people are all giving conflicting commands so the character is just wandering aimlessly without really going anywhere

  • Very nice experiment that really proved worthwhile to the developer. With some luck and media coverage, they have enough viewers now that they have introduced the subscribe (read: $) option, not present before.

    I would really like to see more games done in similar fashion.

  • I'm wondering about the legality, but also the latency. How long does it take to register an action?

  • LOL, very funny.